Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
Scrums are a great platform to attack from in seven's, notice the fly half (2nd reciever) is directly behind the scrum and can choose which way to attack. Key factors : Work as a unit - Strong core - Tight binding - Leg drive
This is one of a multitude of patterns of play from a scrum. This pattern tests the ability of a team to create space and then use it.
Patterns of play from a scrum vary immensely - here the point of contact is moved out from twelve to thirteen, this results in the play and support stretching the defence.
Having a stable scrum allows the back row especially the number 8 to go forward and gain valuable yardage. Here the intention is to go forward through the Number 8, suck in the opposition back row and then go wide.
RGS Guildford secure lineout ball and perform a 'circle' ball, with the fly-half looping around the centre who pops the ball back to him. This is to draw in defenders, to create space out wide. The winger is able to exploit this space to complete the try.
With the dummy lifting pod moving back, Filton College execute a short lineout to the front lifter. They attack wide before 're-winding' and using the overlap on the nearside to break through for a try.
Filton College claim the re-start and move the ball wide attack the space and stretch the defence. After recycling the ball quickly, they attack wide in the other direction where a 3 v 1 has been created.
Players can strike from any location on the pitch, in this clip the Red team relax thinking they have the attackers behind their own posts, however a strong scrum, good pass and great step create the gap to go through, the next 95 metres is all about speed and fitnes. Key factors : Space beetween attackers - Good pass - Side step - Speed - Stamina
A well organised re start with one main attacker challenging for the ball with support both in front and behind him, if the ball is knocked either side of the main catcher the ball will be gathered by his teammates. Great leg drive to continue the attack and a very long pass to complete the scoring. Key factors : Accurate kick - Focus on the ball - Sideways jump - Catch ball above head - Structured support
Patterns of play are used by teams to create a pre-planned outcome - moving the opposition around the pitch - the more complex the planned pattern the more practice is required.
Playing from the scrum this pattern utilises a break down the blindside - these breaks are based on quick ball from the scrum and strong fast breaks from the half backs.
A strong scrum allows the back row to launch an attack, this pattern develops that ability.
Play from a scrum allows the attack to be coordinated and for the attacking team to manipulate the defence - here the team attacks the same way and then decides once in the correct position to go the other way.
A set play from a scrum is an effective way to go forwards.
The ability to attack out wide is made more successful by there being fewer players in the wide channels, by creating a multi-phase style of play you manufacture the space.
Rangi is a backs move that utilises lines of running into space and decoy lines. It works well off scrums where a drift defence may be used more often.
Developing an understanding of how a team plays the game tactically is essential, the development of one option of play from a scrum is shown here.