If you're looking to build on your young players' ability to attack, we have loads of relevant ideas and examples. Here's a quick look. To see the full session, log in and go to the Northampton Saints page - 'Passing and Attacking Lines'
Modern defensive lines are well-organised and hard to break. It depends on the quality execution of attacking fundamentals. A good introduction is 'unders' and 'overs' running lines. Log in to see the full session.
Whether you're looking at fundamentals or strategy, we have loads of great examples and advice. Here's a small sample.
Skill Practice Description • Attacking team face away from defenders before play commences. • Attackers spread or grouped in any formation. • Defenders split (unseen by attack) between pitch A & B. • Coach calls “turn” and introduces the ball to the attack who turn to scan the distribution of the defence and attack whichever pitch they choose. • Defenders on the pitch not being attacked cannot cross over to help defend. • If the attack breaks down, the defence gain bonus point. • If attackers choose to attack the area with the most defenders and still score - gain a bonus point. • Progression: • Allow the defenders in the area not being attacked to move across to support the other defence. Perhaps make the secondary defence go deeper around a cone. • Vary the space before game starts between attack and defence - more or less time for the attackers. • Allow defence to recover the ball to counter attack. Key Coaching Points • Reward close and immediate support of the ball carrier in and around contact area. • Defenders deny space and time to the numerically superior attack
Skill Practice Description • Within a game of touch the coach can at any breakdown - call blitz, drift and the defenders must run and touch the appropriate line. • The coach may also give players numbers in order to call specific defenders to leave the defence line which will create the need for defence to realign quickly. • Attackers must face the other way and attack when the ball is rolled from behind them. • On the coach’s call, the attack turn and the closest attacker picks up the ball and plays. • This ensures the coach can vary each player’s role and make the defence react. • Coach can then develop game by giving a visual clue to the defenders thus making the attackers react to an unexpected type of defence. Key Coaching Points • Visual Acuity-Looking for space. • Spatial awareness. • Highlighting defensive systems and attacking them appropriately. • Decision making. Relevance to the Game • This game is excellent for visual acuity and attacking differing defensive alignments. • Spaces are created by the leaving defenders, which the attackers have to identify
To take advantage of the forwards being grouped and to utilize the space this provides, the appropriate strike call needs to be made and space attacked
It’s not a matter of going through the strike move repertoire. It is about specific selection from the repertoire in order to attack identified areas of the opposition and game situations
Attacking the space between the two teams is paramount and attacking the ball when running a support line will assist the offload and turn defenders
It’s not a matter of going through a strike move repertoire. It is more about specific selection from the repertoire in order to attack identified targets according to the opposition and game situation
Attacking the space between the two teams is paramount and attacking the ball when running a support line will assist the offload and turn defenders
Skill Practice Description • Two teams play normal touch rules. • 5 touch turnover. • When a touch is made, the game pauses and all defenders need to close in and place a hand on the shoulder of another defender. So all the defenders are bunched and in contact with each other. • The coach calls ‘play’ and the attack restarts. • The progression may be to leave one defender out of the bunch, which may provide a different challenge to the attack. • Then leave two defenders out of the bunch and slowly release the conditions to see if the attack can consistently identify opportunities to outflank or penetrate the defence. Key Coaching Points • Peripheral vision and general awareness. • Intuitive decision making. • Communication • Support and team work. Relevance to the Game • This game is designed to challenge the observation and decision making ability of the attack. • For the defence, it challenges the ability to cover quickly with both drift and sweeping defenders
Skill Practice Description • The objective of this game is to score from first phase. • The defence start on the try line and can only advance to the five metre line (gain line). • The attack must start from the 5 metre line if simulating a scrum and vary the starting points i.e. centre field. • If simulating a lineout start, use the 10 metre line to half way. • If the attack can score from the set piece they are awarded five points. • If they score after one phase they are awarded four points. • If they score after two phases they get awarded three points and so on. • If the attack fails to score after four phases they turn around and defend. • Kicking options may be introduced. • Five attacks each team. Key Coaching Points • Appropriate passing (short, long, flat, deep etc.) • Appropriate running lines; decoy / option / creating spaces / accelerating into space. • Support and reaction. • Look-Think -Do Process • Allow the players to self correct before intervention from the coach Relevance to the Game • Accuracy in decision making scanning and decoy / option running lines
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