A clever game created by Russell Earnshaw to encourage players to experiment and learn about communication
The coach reinforces his use off games so his players learn techniques in a competitive and enjoyable environment. Breakout drills are used to correct technique with questioning a key component of learning
Using games to coach can be a challenge for junior coaches. In this clip the Sale sharks community coach delivers a session to develop contact skills at the breakdown by using games, questioning and challenging the players. This can be used for all Junior age groups
Skill Practice Description • Ideal practice for when defences break up later in games or with counter attack decision making. • Attackers stand in front of a numbered cone and ball. • The coach calls a number and all attackers must run around their own numbered cone but whichever number was called, that ball becomes active. • At the same time a colour is called for the defenders and all defenders must turn and run around a cone of that colour. They must however choose different cones. • If a touch is made, the teams swap over roles. • If a try is scored, the attackers stay the same. • First to five tries wins. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making • Importance of getting behind defenders Relevance to the Game • Great for coaching counter attacking disorganised defences from different angles. • Any player can be ball carrier and communication is vital as is decision making in identifying space and the best way to attack it successfully • Cones can be placed to shape different types of defence. Organised or scattered
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
"Quick hands" is a term used regularly in rugby and relates to a players ability to move the ball quickly. This fun exercise pressures one player to move two balls in different directions