This drill acts as a warm up for the single player, with the other two simply providing resistance. The single player must maintain a strong body position and push the other two backwards.
A good example of phase play to create a 2 v 1 attacking platform. The initial deep pass then creates an overlap and the defender drifts to allow the attacker to run through easily.
Key factors : Quick ball at breakdown - Straight lines of running - Deep pass - straight lines of running again - Loud communication
A variety of passes create a 2 v 1 which is executed perfectly for the outside attacker to score. Key factors : Different angles of running and support - Comunication - Ball presentation - Effective clearing of defenders at the breakdown - Accurate wide passes - Attack the inside shoulder of the last defender - Flat spin pass
Having identified a 2 v 1 situation, the RGS Guildford player decides not to give an early pass from the breakdown, but instead to run and commit the defender before giving a pass to his teammate.
Key factors: Timing - communication - accurate passing