You ready? Wait a minute stand still off you go the rest of you. Are you ready? Go one? Oh stop we come on in. What? What are we going to do with our hands? Keep them out? You can shout out tackle. Okay, hold your hands out ready for the ball. Okay, and cool for it. Are we ready? We ready? Let's get to 10 go one two. counted out go well done. It will give everyone a round of applause. That was really good.
A TAG variation to keep challenging decision-making
A fun game that will encourage good coordination and decision-making.
Description of activity: In groups of 3 v 1 the three attacking players have the ball and pass it around to each other trying to keep it from the defender. Give the attacking players a target i.e. make 10 successful passes. The defender tries to either intercept the pass or force a poor passes where the ball goes to the ground or outside of the marked area
One person in a strong squat position, other player in the piggy back position. Player on the back tries to work round the other players body to the start position without putting their feet on the floor.
Players walk into the lineout and lift as soon as they are in line. If there are no defending jumpers, the best option is to go straight up in the middle. This requires practice to ensure timing and communication between, the hooker, jumper and lifters is right.
Unopposed practice to develop calls and movement patterns
A good warm up for contact that also gets players thinking about their body position for tackling.
Children are naturally competitive and will engage more in training exercises that include a competitive edge. This challenges their skills under pressure and creates excitement and fun
Skill Practice Description • Play 7v7 in the game area but mark different scoring zones along the try lines (use coloured cones). • Mark 5 metres in from each try line with red markers and if a try is scored in either of these areas then it will be worth 8pts. • The next two 5 metre zones moving inwards would be worth 5 pts and the rest of the try line worth 3pts. • This should challenge the ability to outflank or penetrate in order to build a score. • It may be that the defenders primarily defend in the outside channels leaving the middle with more space. • The attack can then take advantage of this new situation, scoring in the middle zone. • Thus identifying the weaknesses of the defence. Key Coaching Points • Spatial awareness • Communication • Quickness of attack at a disorganised defence • Skills to attack space • Footwork and evasion skills • Scanning skills • Decision making Relevance to the Game • This game challenges the decision making of both attack and defence. • If for example a turn over occurs, which score area does the attack target? • Which area does the defence cover and defend first?
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