The ball should ideally be taken early and delivered with firm, but sympathetic direction.
The arms and legs of the jumper will be ideally close together throughout the jump in order to maintain good core stability. Keeping the legs together will also assist the front lifter to remain stable. If the jumper does not control their legs, the front lifter cannot control the lift and support
A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
Aim of the game:
Teams of three or four players attempt to score points by passing the ball
to team mates when they are in one of the scoring zones. Defenders
attempt to prevent the attack from scoring by intercepting passes. There
is no contact between attack and defence. Passes can be made in any
direction and players are encouraged to recognise and move into space to
receive a pass. If the defence intercepts the ball they can attack. Coaches
can involve the players to devise a scoring system i.e. first to five points
and so on
Jake Sharp from Oaklands college delivers a fun game that requires a range of skills from the players. The coach uses lots of questioning to cement the learning and talk about why games are such an important coaching tool
"Quick hands" is a term used regularly in rugby and relates to a players ability to move the ball quickly. This fun exercise pressures one player to move two balls in different directions