A warm up or starting 360 game where players can attack in any direction. This game is the basis to for coaches to then add numerous conditions based upon the focus of the session
In this game, the coach can change which try line the attacking team are aiming for. This means both teams have to react quickly and re-organise.
This is a great game to keep players engaged by constantly testing their decision-making and execution in attack. Essentially, it's a 4 v 2 game where the attackers always have the advtantage, but they still have to make good decisions to score. It is a high-tempo game that requires the attackers to turn around and attack again straight after scoring.
Helps to identify space and works vision and decision making skills
This game allows your attack to experiment whilst working on communication, reloading for depth and handling skills. With an attacking overload this will also work on your defence communication and organisation in phase play.
This exercise works on both attack & defence. The defenders have to cover the breakdown first and then work a drift defence while the attackers have to create space by fixing the first three defenders
The attacking team always has two or three extra players and the attack need to make best use of this numerical advantage. The coach can put three players in a different colour and they swap teams after each score to remain in the attack.