Sevens - Standard restart with attack winning ball 3
A well organised re start with one main attacker challenging for the ball with support both in front and behind him, if the ball is knocked either side of the main catcher the ball will be gathered by his teammates. Great leg drive to continue the attack and a very long pass to complete the scoring. Key factors : Accurate kick - Focus on the ball - Sideways jump - Catch ball above head - Structured support
Walker on the Cook Islands, but that forget that in their visits to the Wellington sevens, they have beaten just about every nation in the sevens except the New Zealand and Fiji is in Damo and Damu so pressure here for the cooks to that's a good strong run by the big Fiji and born number one and they've got plenty out wide over-the-top it goes and goings will run around and he will score it other try and puts it down between the stick. So England they haven't been
RGS Guildford secure lineout ball and perform a 'circle' ball, with the fly-half looping around the centre who pops the ball back to him. This is to draw in defenders, to create space out wide. The winger is able to exploit this space to complete the try.
Players can strike from any location on the pitch, in this clip the Red team relax thinking they have the attackers behind their own posts, however a strong scrum, good pass and great step create the gap to go through, the next 95 metres is all about speed and fitnes. Key factors : Space beetween attackers - Good pass - Side step - Speed - Stamina
With the dummy lifting pod moving back, Filton College execute a short lineout to the front lifter. They attack wide before 're-winding' and using the overlap on the nearside to break through for a try.
Filton College claim the re-start and move the ball wide attack the space and stretch the defence.
After recycling the ball quickly, they attack wide in the other direction where a 3 v 1 has been created.
Accurate skills are the key to lineouts in seven's, a combination of movement, lifting and throw combine to make an effective restart for the attacking team. The shape of the attacking side is pre planned to create a mis - match with a faster player v a slower one. key factors : Pre call the move - Fast feet - Strong core for jumper - Support from both players to lift the jumper - Jumper to jump - Accurate throw - Support he jumper to the ground - Offload pass to scrum half
Having a stable scrum allows the back row especially the number 8 to go forward and gain valuable yardage. Here the intention is to go forward through the Number 8, suck in the opposition back row and then go wide.
Scrums are a great platform to attack from in seven's, notice the fly half (2nd reciever) is directly behind the scrum and can choose which way to attack. Key factors : Work as a unit - Strong core - Tight binding - Leg drive
Play from a scrum allows the attack to be coordinated and for the attacking team to manipulate the defence - here the team attacks the same way and then decides once in the correct position to go the other way.