Skill Practice Description
• The teams start with kicking netball i.e. the kicker cannot run and cannot be interfered with.
• The player with the ball kicks to work the ball up field and a clean catch behind the goal line is 1 point
• Other ways to score are by a drop goal awarding 3 points.
• If a breakdown occurs the coach can award a free kick.
• The ball carrier can choose to kick to a team mate or try for a target.
• The targets can only be aimed at when the targets are in the other half of the pitch.
• If the target is missed, possession goes to the other team.
• Progression; the kickers must be ‘running’ when kicking the ball.
• They must kick within 5 - 8 metres of running. They cannot just keep running with ball in hand.
• Players can chip and catch for themselves.
• This gives more opportunity for free kicks to be awarded through breakdown in play.
• Allow players to discover personal techniques of kicking with both right and left foot. Punt,
• Grubber etc.
• Discourage throwing the ball up and develop the drop.
• Identify those with consistently low outcome percentages and address the relevant technical factors
Okay. Okay. We're just going to play kicking game here. And the purpose of the kicking game is for you obviously to be able to execute the kick correctly and the kicks that were going to use are the grubber. Kick. Okay. Everybody is okay with how to execute a grubber. Kick. Yeah. Ok. Good. We've done that Ricardo. Yeah good. Okay. The rules are very simple that you don't you are not allowed to prevent a person from kicking the ball and you don't run with it. You can kick it in any direction you want and the way of scoring is to get the ball to a teammate over the touch line at either end and then you just play straight back the other way. All right. What do you think the real emphasis on this game is? Especially special awareness young again, okay. Good. Good-o play only went backwards away have that. One Nail play play clown clubs you going that way tiziano? Right come back in there guys, please. Okay, you know have to do two forwards and then one pass backwards. All right, so you can't have three consecutive forward kicks. In fact play. good nudge Next is go play on. Sorry, okay.
Using games to coach can be a challenge for junior coaches. In this clip the Sale sharks community coach delivers a session to develop contact skills at the breakdown by using games, questioning and challenging the players. This can be used for all Junior age groups
Skill Practice Description
• Each player is given a number.
• From any tackle point or breakdown, as the attacking team is about to start another attack, the coach calls out a number and the defending player with that allocated number retires three paces before moving forward as the others step up.
• This leaves a miss alignment in the defence line.
• The fly half is required to notice the opportunity and attack the miss alignment and deliver the ball accordingly.
• A progression is for the numbered player to step forward early, creating the opposite miss alignment.
• If the forward player is the wing, then the fly half may chose to use a kick to get behind the defence.
• The opportunity may appear on the short side and the fly half needs to be aware and communicate to the scrum half.
• Now develop the decision making further by even numbers step up and odd numbers retire.
Key Coaching Points
• Scanning skills.
• Attacking an opportunity offered by the defence alignment.
• Decision making skills. • Appropriate passing (short, long, flat, deep etc.
• Appropriate kicking (grubber through, chip over, cross kick etc.)
• Look-Think -Do Process
The challenge of using games to coach contact is a tricky one for many coaches. This clip shows the Leeds carnegie academy coach explaining how to integrate games into his coaching and the different styles of delivery