Introduction to TAG
The coaches use a variety of conditions for both the attackers and defenders to reinforce the coaching points. Small sided games enable players to learn in a live environment similar to actual match conditions
The classic schoolyard game. Played full contact but with tackle pads. Attackers must get to the other side of the field without dropping their ball or being pinned to the ground by defenders with tackle pads.
Conor O Shea discuss how using games is a big part of coaching at all levels
A full-contact game to finish the session. The condition is that breakdowns only allow one player from each side, putting more focus on open play to practice the running and tackling skills covered in the session.
A TAG variation to keep challenging decision-making
A combination of skills are tested, both technical and tactical with the defenders moving from a passing activity to defending 8 attackers. The coach can change the attack with different starting points and number of attackers
This exercise tests the defenders ability to keep a peripheral view of where the next threat might be coming from and to keep communicating with colleagues. Attackers are always looking for the next opportunity an so should defenders
A TAG progression to identify attacking opportunities
An advanced game for developing spacial awareness
A game for understanding the importance of support.
A game for support running and lifting the ball off the floor after the tackle
A game for developing advanced understanding of decision making
An advanced game for understanding the decision making under pressure with repeated 4v3 opportunities - this is also a great conditioning drill
Conor O Shea discusses the importance of how it is important manage officials during a game
Allow your players to put what they've learned into action. In this example, one attacker and one defender must take a knee at the tackle area to resemble the breakdown.
An advanced game for fixing defenders trying to drift
A great game to play to develop spacial awareness and scanning techniques of players under pressure. Defensive players are allocated colours; which when called out require defenders to touch a nearby cone. Thus creating space for the attackers to exploit.